We’ve grown to 14 now, distributed across multiple time zones in five countries, so there’s a lot of Slack calls, Google Calendar juggling, and the like. I moved on to a company called Atomedge, where we worked closely with the University of Cape Town in order to bring the students a means of learning photorealistic anatomy in 3D through an app.Ĩ0.lv: Could you tell us more about Drop Bear Bytes?Ĭraig Ritchie: I founded the company with Jethro Naude in January 2019 – a friend since childhood who had worked with on a couple of startups, including a games studio, and we slowly grew the team as investor funding, state funding, and publisher advances allowed. After breaking into the 3D industry, I worked as a Sculptor and Modeler at a 3D printing company. I started as an Intern at a cell phone mobile gaming company, where I modeled props for a game called Snail Boy. I particularly enjoy sculpting characters and bringing 2D images to life in 3D. I have taught myself many of the software packages, knowing that they are a popular means of workflow in the gaming industry, like ZBrush and Substance 3D Painter. My skills have come from a good overview of the 3D workflow in college, watching countless tutorials, practicing my craft, and general work experience. After finishing high school, I came across the leading Animation School in Africa and knew this was the first step in leading me to my dream of working in the gaming industry. I have played games since the young age of 4 and loved drawing characters and anatomy all my Life. I ended up moving to Australia when my wife was relocated for work in 2017 and founded Drop Bear Bytes in 2019 after a couple of years of games marketing consultancy work.īianca Roux, Art Lead: I studied Animation in 2011 at the Animation School in South Africa. Later, they moved me to the Reykjavik office to work on marketing for EVE Online (and I had an awesome 9 months living in Iceland!) before finally splitting my time between their Newcastle and London offices doing marketing and live events on their VR title, EVE: Valkyrie. CCP Games were in need of an email producer and I was keen to get directly into the games industry so jumped ship and worked in their Shanghai office on DUST 514 (and got to do some playtesting of the canceled Vampires: The Masquerade MMO). The digital marketing experience plus familiarity with games landed me a job with NVIDIA doing digital marketing, mostly email marketing at the time, for GeForce and their other brands. I was involved with both surfing and games journalism, then got into digital marketing for some surf brands while still writing for game websites and magazines. You need the following releases for this ↓ :ġ,, filerio.in,, ,, sendit.cloud,, ,, , zippyshare.80.lv: Please introduce yourselves to our readers.Ĭraig Ritchie, Game Director and Co-Founder: I was a journalist for about 15 years before moving into the industry. But these aren’t mere adventurers – they’re potential collaborators, bringing a plethora of crafting skills, from blacksmithing to foraging expertise, in tow.įamed fantasy author Mark Lawrence ( The Broken Empire trilogy) and renowned band Foreign Fields collaborated closely with the development team at A44 to craft a cohesive and unique narrative and sound. Each confrontation, no matter how trivial, has potentially dire consequences.Īs you discover survivors, you’ll have the choice to invite them to your Town. The flora and fauna within the world aren’t just fantastical they’re often fatal. You’ll be rewarded for studying the environment and its inhabitants, planning your adventure rather than flying by the seat of your pants. It’s a brutal open world you’re just living in it.Īshen has no shortage of dangerous encounters, from hostile enemies to indigenous creatures. Whether you’re exploring bogs, investigating a fjord or pillaging an old palace, where you are at any given moment will dramatically alter the course of your adventure. But here’s the twist – no two gameplay experiences are alike. It’s up to you to decide how to deal with them – fight together against evil, invite them into your party or simply ignore them.Īshen is faithful to the “souls” genre of stamina-based combat, introducing players to a punishing yet satisfyingly vast world. Ashen is an open world co-op action RPG about a wanderer in search of a place to call home.Īs you adventure through Ashen, you’ll occasionally encounter other players in a massive open world, akin to the passive multiplayer of Journey.
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